AI Insights · Timothy · January 2024
Top 5 2D Realistic Games on iOS in Europe Q4 2023
Discover the performance of the top 5 2D realistic games on iOS in Europe during Q4 2023, highlighting key trends in downloads, revenue, and active users.
In Q4 2023, the top 5 2D realistic games on iOS in Europe showcased notable trends in downloads, revenue, and weekly active users. This data, sourced from Sensor Tower, provides a comprehensive look at the performance of these popular games.
8 Ball Pool™ by Miniclip.com saw a significant increase in both downloads and revenue. Downloads started at 73.9K in late September and peaked at 149.5K by the end of December. Revenue followed a similar upward trend, beginning at approximately $137K and reaching around $220K in the final week of December. Weekly active users also experienced growth, climbing from 2.68M to 3.04M over the quarter.
Durak Online card game from R-Soft displayed a steady pattern in revenue, with a slight increase from $21.2K to $22.2K by the end of the quarter. Downloads fluctuated, starting at 57.7K and ending at 49.3K. The game’s weekly active users saw a gradual decline from 2.04M to 1.60M.
Woodoku - Wood Block Puzzles by Tripledot Studios had a notable increase in downloads, starting at 18.6K and reaching 58.4K by the end of December. Revenue, while modest, increased from $1.2K to approximately $1.4K. The game maintained a stable number of weekly active users, fluctuating slightly but ending the quarter at 763.8K.
Evony from TOP GAMES INC. demonstrated strong revenue performance, starting at $535K and peaking at $732K in early December, before settling at $546K by the end of the month. Downloads showed a varied trend, beginning at 38.8K and concluding at 53.5K. Weekly active users exhibited fluctuations, starting at 201.5K and ending at 217K.
Stormshot: Isle of Adventure by FunPlus International AG experienced a steady revenue stream, starting at $323K and peaking at $354K at the end of October, before closing the quarter at $301K. Downloads saw a decrease, beginning at 46.8K and dropping to 30.2K. Weekly active users remained relatively stable, ending the quarter at 397.2K.
For more insights and detailed data, visit Sensor Tower.